![]() That fix is not targetted at the aim assist mod. Be advised: With the introduction of version 0.3.1 most mods will stop functioning or require profound revision. Unfortunately, at this stage, the effect will impact some of the good, useful mods, but we plan to gradually build up channels of communication with responsible mod makers and even collaborate with them, providing them access to the relevant data. In version 0.3.1, we've start experimental tests of a script protection system intended to guard against undesirable modifications and ensure the client's security. This will be a long process, requiring constant adjustments and numerous updates before we reach a final solution. This passage is from the bottom of Developer Bulletin: Update 0.3.1 But warging is taking steps to fix this problem in update 0.3.1 But the mod is not very accurate when it comes to the target changing direction it is always off due to the ship turning faster than your shell's travel time.Ä«ut at the end of the day unless everyone or no one gets to use it is giving certain players who use it a unfair advantage. Which most players hit there first salvo 40-50% of the time from what I have seen. You will only hit you first salvo about 50% of the time if you fully rely on the mod. Oh and the mod isn't always very accurate, most times I ended up having to aim higher and giving the target more lead then the mod told me to give. But after I uninstalled the mod my accuracy for the most part stayed the same as when I was using it. Every 10 seconds I take away 2000-3000 health from battleships(Tier 6 Fuso's and Tier 7 Nagato's). I have gone from around 90-110 hit per game (in my Tier 6 Cleveland) to 120-150, and I average 3 kills. ![]() ![]() Now I have used aim assist to see how it really affects the game, and it has help me land my first salvo on target more often, and it was very helpful at targeting fast cruisers and destroyers. Ladies and Gentlemen, if you don't mind I'm going to add my opinion to this matter. ![]()
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